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Underdark Group Project Year 2

Game Engine:

Unreal Engine 5

Date

January 2024 - February 2024

This game was created in six weeks, in Unreal Engine 5, by a group inside of University. 2 artists, 2 programmers and 2 designers worked on this. I was responsible for the enemies behaviour and attacks. Neither programmer had learnt behaviour trees before inside of Unreal so I took the challenge to learn them quickly to make sure they were ready for the final deadline. The behaviour trees allowed for: Custom Attacks, Tracking Player Movement, Roaming, Random Attack Methods, Hit Boxes, Collision Detection, Bosses and overall making a baseline for any other enemies to be made in the future. I also helped with balancing and general bug fixing/testing.

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